Zoner's Half-Life Compilation Tools 2.5.3, CUSTOM BUILD 1.7 (readme.txt Revision 08/12/02 Anthony Moore) Be sure to consult instructions.html for proper usage instructions Previous versions are available at http://moore.lorikeet.id.au/vdc/mhlt/ Change Log: Version 1.7 - Intergrated code from Laurie Cheers for switchable texture based lighting (laurie@valve-erc.com) - Intergrated code from Jussi Kivilinna for semi-transparent brush based entity shadowing see instructions.html for further details (hullu@unitedadmins.com) - Increased maximum subdivide value in hlbsp to 512. You may now specify a value using the -subdivide parameter other than 240. WARNING: Doing so may cause problems in software mode. If in doubt, leave at the failsafe default value of 240. - Updated info_compile_parmeters entity to not use any spawnflags - Updated instructions.html and fixed micellaneous spelling errors (:/) Verison 1.6.1 - Fixed issue of all null textured brush mysteriously dissapering (merkaba@onthebog.net) Version 1.6 - Included Zipster's max vis distance into hlvis - Included fix by hullu for wad.cfg on *nix systems (kijuhe00@students.oamk.fi) - All tools now support info_compile_parameters entity - Included hlrad support for info_texlights entity - Included various hlrad features from Adam Foster (afoster@compsoc.man.ac.uk) Version 1.5.2 - Fixed issue of last wadpath ignorance when using mapfile wadpaths (AmericanRPG) - Fixed issue of ÿ interfering with wad.cfg - wad.cfg should now work from the directory the tools are installed to Version 1.5.1 - Fixed Mixed Face Contents error bug when using NULL with water textures (alex.taylor3@ntlworld.com) - Attempted fix of compile log output not having linebreaks Version 1.5 - Re-wrote support for wad.cfg file - Fixed issue of hlcsg.exe crashing under Win2k with a custom wad configuration - Wrote in support for automatic wad detection - Included Adam Foster's Sky Diffuse hack for hlrad (afoster@compsoc.man.ac.uk) Version 1.4 - Wrote in support for the multiple wad configuration file (wad.cfg) Consult instructions.html for a detailed usage guide to this feature Beta 1.3 - Wrote in support for clipnode economy mode, can be turned off with -noclipeconomy The following will not generate clipnodes: + func_illusionarires + func_train or func_tracktrain with flag 4 set (not solid) + func_conveyor with flag 2 set (not solid) + func_rot_button with flag 1 set (not solid) + func_rotating with flag 7 set (not solid) Beta 1.2 - Added in -nonulltex command line switch to turn the feature off - Removed clip face stripping - Fixed spam debug message in HLCSG Beta 1.1 - Removed Skip texture hack - Wrote in functionality for NULL texture - Clip texture now works in the same fashion as the NULL texture for backwards compadibility